Combat Arts/Wave Dash

There are six Wave Dash Combat Arts available to Spheromancers: two first-level, two-second-level and two third-level arts.

Verdant Strike
''Dash with high speed, damaging and stunning enemies along the way. Causes Mark.''

Verdant Strike is a Wave-elemental, level one Dash-type Combat Art. It costs 1 CP to activate and 1 SP to use.

When using it, Lea dashes the distance of approximately four normal dashes. Enemies on her way take damage and are stunned. This also increases hit enemies' Mark status meter.

Warp Decoy
Dash away and leave behind a decoy distracting your foes.

Warp Decoy is a Wave-elemental, level one Dash-type Combat Art. It costs 1 CP to activate and 1 SP to use.

Upon using this art, Lea dashes a short distance, leaving behind a decoy of herself, lasting for a short duration. Enemies will attack this decoy instead of Lea.

Verdant Tide
''Dash through enemies at high speed and draw them into your trail behind you before causing a powerful explosion. Causes Mark.''

Verdant Tide is a Wave-elemental, level two Dash-type Combat Art. It costs 2 CP to activate and 3 SP to use.

Upon using it, Lea dashes a long distance, passing through enemies at high speed. Enemies are drawn into her path of movement, which explodes after a short while, dealing large damage and knocking enemies back. This also increases hit enemies' Mark status meter.

Toxic Revenant
''Dash away and leave behind a deadly decoy that distracts and damages your foes. Causes Mark.''

Toxic Revenant is a Wave-elemental, level two Dash-type Combat Art. It costs 2 CP to activate and 3 SP to use.

When using it, Lea dashes a short distance, leaving behind a decoy of herself, lasting for a short duration. Enemies will attack this decoy instead of Lea. The decoy also deals continuous damage around it, increasing hit enemies' Mark status meter.

Vortex Tide
Charge up by creating a vortex behind you and blast off leaving behind a huge wave explosion.

Vortex Tide is a Wave-elemental, level three Dash-type Combat Art. It costs 3 CP to activate and 6 SP to use.

When using it, Lea initially moves forward slowly, with time slowed down, shooting a cone of wave particles behind her. She then triggers a massive wave explosion behind her, in the spot where she started the art, while simultaneously dashing very far forward, with a distance around 5 times that of a normal dash. This attack increases hit enemies' Mark status meter.

Gungnir
Dash through and create 4 decoys that pummel an enemy multiple times ending with a combined wave attack.

Gungnir is a Wave-elemental, level three Dash-type Combat Art. It costs 3 CP to activate and 6 SP to use.

When using it Lea dashes forward, up to 5 times the length of a normal dash but stopping shortly after hitting the first enemy. Four decoys of Lea appear in a square around this enemy and begin dashing through it, damaging it on contact. The decoys speed up their attacks, eventually concluding with all four attacking at once and generating a small wave explosion. The decoys' attacks increase the enemies' Mark status meter. Although this attack only targets a single enemy, other enemies in the path of the decoys' dashes will also be damaged.

Other Classes
Only one Wave Dash art from other classes has been seen.

Wervyn's Combat Art
During the Last Minute Help Needed quest, Wervyn uses a combat art. Although this art is not classified within the game, based on appearance it is most likely a Wave-elemental, level 2, Dash-type Triblader Combat Art.

During this combat art, Wervyn charges forward a long distance with a spinning sword aura around him, and then finishes with a very large spinning sword attack that knocks enemies back.