Unused maps

Unused maps are areas in the game where you cannot get to, unless you modify the code of the game.

Some of the rooms are connected to each other creating a Testing ground. In the Testing grounds you can meet speaking Lea, Radical Fish (who mutes speaking Lea), clone Lea, a mute NPC, who is running away from you, puzzles, enemys and more
 * Version 0.2.2
 * autumn.secret-tree
 * autumn.test
 * autumn.test2
 * bergen-trail.cave-test
 * bergen-trail.mockup
 * bergen-trail.mockup2
 * bergen-trail.raw
 * bergen-trail.test
 * bergen-trail.test2
 * bmt.bots
 * bmt.boxes
 * bmt.puzzle
 * cargo-ship.bridge-floor
 * cargo-ship.puzzle-challenge
 * cargo-ship.room1-old
 * cargo-ship.test
 * hideout.entrance-old
 * hideout.inner-test
 * path-finding.example1
 * path-finding.example2
 * path-finding.example3
 * puzzle-ideas.goingUp
 * rhombus-dng.bounce-big
 * rhombus-dng.bounce-test
 * rhombus-dng.hen-test-puz1
 * rhombus-dng.room5
 * rhombus-dng.room5-alt
 * rhombus-dng.stream-test
 * rhombus-dng.template
 * rhombus-dng.test
 * rhombus-dng.test2
 * rookie-harbor.inner-template
 * rookie-harbor.north
 * rookie-harbor.north2
 * rookie-harbor.test
 * wm-preview.effect
 * battle-test
 * boss-test
 * bounce-test-flo
 * cave-cliff-test
 * cliff-mod
 * cube-test
 * damage-test
 * edge-test
 * effect-test
 * empty
 * enemy-test
 * future-test1
 * height-test
 * henne1337
 * henne9001
 * henne-srs
 * henne-test-1
 * killer-mice
 * navauto-test
 * nav-test
 * nav-test2
 * npc-test
 * object-layer-tests
 * path-test
 * perf-test
 * rd-test
 * rhombus-square-view
 * room1-old
 * room2
 * sound-test
 * special-test
 * test
 * test2
 * text-copy
 * wide2-test
 * wide-test
 * ? minigames.bullseye
 * ? thombus-dng.greenlight