Combat Arts/Neutral Throw

There are four Neutral Throw Combat Arts available to Spheromancers. Due to Circuit branching, Lea can only have two of them, a first-level art and a second-level one, active at a time.

Ball of Steel
Fire a powerful projectile that will fly through enemies.

Ball of Steel is a non-elemental, level one Throw-type Combat Art. It costs 1 CP to activate and 1 SP to use.

When used, Lea throws a large metal ball. The ball ricochets off walls, and passes through enemies and destructible items, dealing high damage.

Ball of Steel is very powerful for a ranged attack; its damage is very helpful to speed up a fight where you are not able to handle close-range combat. It is most effective against strung-out groups of enemies, but is also useful against lone powerful enemies. Its ricocheting makes it highly effective in close quarters, but the substantial risk of hitting and angering a previously passive enemy due to an unexpected bounce should not be overlooked.

Bullet Rain
Fire a mass of small shots in a narrow angle.

Bullet Rain is a non-elemental, level one Throw-type Combat Art. It costs 1 CP to activate and 1 SP to use.

When used, Lea fires several non-charged VRPs towards the mouse cursor. The direction of this art can be changed once cast.

When fighting single targets, Bullet Rain is more reliable at close range as the shots are bound to hit the enemy; at longer distances, the shots can miss the target because of their random trajectories. Bullet Rain is not particularly effective against groups of enemies, as the balls don't pierce. Bullet Rain can also be combined with Element Changers to create multiple elemental balls; however, a more effective version of this combo would use Hail Flurry instead, as Bullet Rain's damage is quite low.

Ball of Boomerang


Catch your enemies in a fierce air combo with massive damage.

Ball of Boomerang is a non-elemental, level two Throw-type Combat Art. It costs 2 CP to activate and 3 SP to use.

When used, Lea fires a large ball that pierces through enemies, damaging them. Once the ball reaches maximum distance, it will return to Lea.

Thanks to its piercing capability and large area of effect, Ball of Boomerang is very efficient in clearing large groups of enemies. It loses the ricocheting of Ball of Steel in exhange for returning to Lea once reaching maximum distance; the richocheting is, however, only situationally useful in certain environments, whereas the boomerang effect is always a guaranteed damage increase.

Bullet Inferno


Fire an even larger mass of homing shots at your target.

Bullet Inferno is a non-elemental, level two Throw-type Combat Art. It costs 2 CP to activate and 3 SP to use.

When used, Lea fires many non-charged VRPs towards the mouse cursor. The direction of this art can be changed once cast. If there are enemies close to where the balls are being thrown, they will home to the closest enemy. If there are no enemies in that direction, the balls will fire off at random directions.

Bullet Inferno deals significantly increased damage compared to Bullet Rain, and because the balls now have homing capabilities, it is a lot more effective at fighting single targets than Bullet Rain because it can no longer miss.

Apollo uses this combat art during his second duel against Lea.