Area file layout

Area files are json files, used to create ingame maps and give maps readable names. Examples for Areas:
 * Autumn
 * Bergen Trail
 * Cargo-Ship
 * Rhombus Dungeon
 * Testing Grounds (Unused maps)
 * (Fallback)

The content of these files:


 * DOCTYPE: "AREAS_MAP"
 * name:
 * en_US: English name
 * de_DE: German name
 * fr_FR: French name
 * langUid: Unique Id
 * width: Width of the ingame map
 * height: Height of the ingame map
 * floors:
 * level: Level of Floor
 * name: Name of Floor
 * tiles: Array of Arrays containing TileIndicies (tiles[y][x])
 * icon: Array of Icons
 * maps:
 * path: Name of map
 * name:
 * en_US: English name
 * de_DE: German name
 * fr_FR: France name
 * langUid: Unique Id
 * offset:
 * x
 * y
 * connections:
 * tx
 * ty
 * dir: "VERTICAL" or "HORIZONTAL"
 * size
 * map1: Index of map
 * map2: Index of map
 * chests: Count of chests in all maps