Template talk:ItemInfo

I tried implementing this template on the Items/Consumables page, and it seems to be forcing a massive gap above the first instance of the template on the page. The documentation demonstrates the same issue. Anyone have the wiki skills to figure out what's going wrong? FiRECR0W (talk) 05:50, 25 February 2016 (UTC)
 * The line breaks between {{ItemInfo| and {{ItemInfo/entry| aren't needed, but recomended (ItemInfo/doc updated) --Streetclaw (talk) 11:25, 25 February 2016 (UTC)
 * That's not actually what I was referring to. Here's a screenshot of what I'm talking about, in case this isn't showing up for you for some reason: FiRECR0W (talk) 03:59, 26 February 2016 (UTC)


 * That's the Ad-Container --Streetclaw (talk) 12:35, 26 February 2016 (UTC)
 * Hmm, so it is. I guess there's nothing we can do about that. Unfortunate. FiRECR0W (talk) 15:53, 26 February 2016 (UTC)

Trade Tables
Specifically, moving them to the How to Find column. This is a great idea for the trade recipes used to make an item, but that section also included the trade recipes that use an item. I really can't advocate removing these - the first thing most players are going to ask on finding a new item is "what can I do with this?", and most of the trade items serve no purpose BUT to trade for things. But keeping them is also a problem. As anyone visiting the Trade Items page will quickly see, some of those items have massive lists of trades that can be done with them already. There will only be more trades in the future, and the template isn't going to fix things: rather, it makes things worse, since every trade now takes up a row per item used, rather than the 1-2 rows in the old list format. We can't use collapsible elements to make things smaller, because that breaks the link to anchor functionality. The only solution I can see is to add simple bullet points to the Effects and Uses column; something along the lines of "Trade ingredient for ". Less than ideal, since it requires you to navigate to another page to find out what else you need to make that trade, but it would work. Can anyone think of a better alternative? FiRECR0W (talk) 03:59, 26 February 2016 (UTC)
 * What's with: Rename the column to "Information" and add them below the other? --Streetclaw (talk) 12:35, 26 February 2016 (UTC)
 * It'd still be odd to mix specifically "how to get" and "uses for trading" while other uses have their own column. Also, that wouldn't solve the entries being very long. FiRECR0W (talk) 15:53, 26 February 2016 (UTC)

This is a rough concept - feel free to edit this (please add your sig below if you change something):
 * Concept created --Streetclaw (talk) 18:24, 26 February 2016 (UTC)
 * Move dot into trade-row (Only one row per Item - reason: sortable) --Streetclaw (talk) 18:32, 26 February 2016 (UTC)


 * Here is how this template concept works with an item used in 15 different trades. Short answer: it doesn't. I have to page down twice to even see the whole template. FiRECR0W (talk) 00:51, 27 February 2016 (UTC)
 * Now it's probably better. Any other ideas? --Streetclaw (talk) 03:06, 27 February 2016 (UTC)
 * Hmm... Yeah, that should probably work. It's still long, but not ludicrously so. It'd be shorter still if we put the location back on the same line, which might work given how much wider this new template lets the trade table be. Thoughts?
 * Also, which column were you thinking about putting the quest and story-related uses in? I think they'd make more sense in the Information column with the how to obtain stuff. FiRECR0W (talk) 04:27, 27 February 2016 (UTC)
 * I have a solution: Collapsible Locations with JavaScript. But this needs some time to create. And I need to check it very accurate to avoid code injections (I want to use parameter, which can be set by users. Like: collapsible-type="location"). This JavaScript-code also needs to be checked by Z3ther.
 * Story-related content should be in the Info-column --Streetclaw (talk) 14:26, 27 February 2016 (UTC)