Gaia's Garden

Gaia's Garden is a location in CrossWorlds. It is the largest area in the game, an immense jungle located to the northeast of Rookie Harbor. It can only be reached after completing Faj'ro Temple.

Layout
The area's main entrance from Autumn's Fall leads to a crossroads, where continuing straight will lead to the city of Basin Keep. The left and right paths wrap around the city, eventually meeting up at the three temples of the Grand Krys'kajo. Three sub-areas can be accessed from this ring path: the swampy Royal Grove to the northwest, the shady, mushroom-filled Infested Marshes to the northeast, and Vr'da Vil to the southeast.

Vr'da Vil is a Shad village, and the fifth town reached in the game. It is also the only town that is part of a larger exploration area, rather than being a separate area. Most of the inhabitants are quite hostile to humans, due to some past incident that involves the Wiccats that infest the northern areas of the village; the Shad blame the infestation on the humans' power plant near the temples. The villagers' trust has to be regained by completing a mandatory storyline quest.

Most of the area is immediately accessible, although several of the side caves need to be unlocked. The houses in Vr'da Vil are unlocked during the An Infested Village quest. The entrances to Zir'vitar and So'najiz temples are only accessible after that quest, and their ending rooms can only be reached after completing the dungeon. Infested Heart is unlocked during The Root Cause quest, and the Grand Krys'kajo entrance is unlocked after that quest. The Lost Shrine and Tranquility Pond require the Wave element to reach. Foul Cavity and the infested cavern are unlocked during the Mushroom Kingdom quest. The Chilled Den is unlocked during the Tropical Chill quest chain, and the Grubby Cave is unlocked during the Turret Defense quest chain. The secret lab is only unlocked during the Playstation-exclusive Foul Play quest.

Connecting regions

 * Autumn's Fall via Jungle Entrance
 * Basin Keep via Basin Keep Entrance and teleporter in Grubby Cave
 * Zir'vitar Temple via Zir'vitar Temple Entrance and Zir'vitar Temple Roof
 * So'najiz Temple via So'najiz Temple Entrance and So'najiz Lake Platform
 * Grand Krys'kajo via Grand Krys'kajo Entrance

Treasures
Gaia's Garden has by far the largest number of chests of any area, having at least twice as many as any other area except Maroon Valley. Many of these are not initially accessible, and require either the from the So'najiz Temple, or the Wave element from the Zir'vitar Temple (to use a Wave teleporter) in order to access them.



Botanics
The following botanics can be found in Gaia's Garden:

Traders
There is only one trader initially but more can be unlocked through quests. The Vr'da Vil trades are particularly notable, as they offer sets and metals for fewer trade items than anywhere else in the game, and are therefore very useful when obtaining late-game equipment.


 * Edgy Salesman – Located in Jungle Entrance


 * Vr'da Vil Sets – Located in Vr'da Vil West after the An Infested Village quest


 * Vr'da Vil Metals – Located in Vr'da Vil West after the An Infested Village quest


 * TurretDefense Trader – Located in Grubby Cave after the Turret Defense quest


 * TurretDefense Trader – Located in Temple of Innovation after the An Original Idea quest

Quests
The quests that can be started in Gaia's Garden are:
 * The Root Cause
 * Gaia's Garden Trailblazing
 * Gaia's Garden Collect
 * Gaia's Garden Defeat
 * Gaia's Garden Landmarks
 * Gaia's Garden Data Probe
 * Turret Defense Challenge
 * Turret Defense Challenge

A New Home DLC Changes
The A New Home DLC adds several new quests that take place partially in Gaia's Garden, one of which also unlocks some new traders in the area.

Traders
The new quests add two additional traders to the area.


 * Vr'da Vil Food – Located in Vr'da Vil East after the Riches with Fridges quest


 * Vr'da Vil Trades – Located in Vr'da Vil East after the Riches with Fridges quest

In CrossWorlds
Seekers arrive in Gaia's Garden to run the three temples of the Grand Krys'kajo and collect the Shock and Wave elements. However, on going to do so, they find their path blocked by the Shad of Vr'da Vil. The Shad are blockading the temples in protest, as their village is overrun with Wiccats, which they blame on the humans who have built a power plant connected to Zir'vitar Temple. The Seekers must visit the mayor of Basin Keep in search of a solution, and are tasked with assisting the Shad K'tara with dealing with the problem, during the mandatory quest An Infested Village. With K'tara's help, the Seekers gain access to the infested part of Vr'da Vil and discover the source of the problem, an ExeRepair(error++); in a sacred spring under the Eldress's house. After defeating this, the Wiccats disappear and the Shad free access to the temples, although they remain suspicious of humanity.

Seekers are then free to complete So'najiz Temple and Zir'vitar Temple in any order, collecting the Shock and Wave elements. However, before they can proceed with the Grand Krys'kajo proper, the Shad again block their path, as the Wiccats have returned to their village. The Seekers then encounter Lou Cretia, a scientist working at the power plant, who sends them on a second mandatory quest, The Root Cause. They follow a trail of ExeRepair(error++);s across the jungle, eventually discovering the true cause of the infestation: a rogue monster, the Sephisloth, had damaged the Track of the Ancients, and the ExeRepair(error++); and Wiccats were a manifestation of the Track's debugging process. After defeating the Sephisloth, the Wiccats vanish for good this time, the Shad retreat and the Seekers can proceed to the Grand Krys'kajo and prove their mastery of Shock and Wave.

In CrossCode
On arriving in Gaia's Garden, Lea is immediately confronted by Apollo and Joern, with Apollo challenging her to a duel. After the duel, Joern, realizing how depressed Lea seems, convinces Apollo to let her join their party. The three complete the An Infested Village quest together before logging off for the night. The next day, Lea is contacted by C'tron, who tricks her into meeting up with Emilie and then mediates between them, helping Emilie to forgive Lea for leaving the Para island raid. The trio complete one of the dungeons in the jungle, before deciding to call it a day.

The next day, Lea, Emilie, and C'tron return to Gaia's Garden and complete the second dungeon as well as the The Root Cause quest. After, they run into Apollo and Joern, and while C'tron and Joern choose to log off for the day, Lea, Emilie, and Apollo go on to complete the Grand Krys'kajo together.

In the A New Home DLC, Lea and C'tron return to Gaia's Garden to visit where C'tron reunited Lea and Emilie, in the hope that this will help C'tron to recover his memory.

Trophies

 * There is no Cow Level
 * Visit the perfectly normal mushroom in Seared Lake


 * The None-Winted Devil
 * Defeat the Sephisloth


 * Showdown at Gaia's Garden
 * Win the third PvP battle against Apollo


 * Old and Mean
 * Find and defeat Tiefsee Angler


 * True Spheromancer
 * Win the third PVP battle against Apollo without losing a single round


 * Gaia Landmarks
 * Find all landmarks in Gaia's Garden


 * Gaia's Scavenger
 * Open all chests in Gaia's Garden

Secrets and Challenges
The turret defense challenges from Turret Defense and An Original Idea can be repeated for high scores and to earn to spend at traders.

The Lost Shrine contains a miniboss which is necessary to complete the A Promise Is a Promise 4 quest. The shrine is locked with a code, which can be found on a plaque behind Grand Krys'kajo. The code is a slight variation on the Konami code, Up Up Down Down Left Right Left Right A B. Hints towards the locarion of both the shrine and the plaque are given in a book in Basin Keep Echelon Tower.