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The Carritrich is a mechanical enemy in CrossWorlds. They can be encountered in the Temple Mine.

Mechanical.png
Carritrich

It's an ostrich. It's carrying things. However the track made sure that it won't be carrying any more ore for the humans, only pain for those who want to beat the temple or disrupt it. It charges similarly to the bovines of Autumn's Rise but instead of ramming against the wall it gets stunned by attacking it before hitting a wall.

-Monster Fibula report

Appearance[]

The Carritrich is a robot with long legs and a basket that is hanging behind it. Its "eye" is presumably a lamp. It seems to be infected by Fleazers.

Combat[]

The Carritrich will become aggressive once they have been activated in the Temple Mine and once Lea either comes too close. They are invulnerable when dormant. While fighting, it will try to stalk Lea and attack. Its first attack begins by flashing white, followed by the Carritrich charging at Lea. If this attack misses Lea and the Carritrich doesn't hit any walls, it will briefly flash red and it can be hit to break the Carritrich, temporarily stunning it and making it receive more damage from attacks. Its second attack is also begun by flashing white, and is followed by the Carritrich running towards Lea and trying to jump on her twice, dealing damage. Guarding doesn't have any affect on either attack, but either attack can be broken if enough damage is dealt during it. The Carritrich is resistant to VRP.

Strategies[]

Since the Carritrich can have a lot of HP for players just entering the mine, it's advised to wait until the Carritrich charges at Lea and dash out of the way so that it can be broken for a lot of damage. Make sure that there is enough room behind you as the Carritrich can't be broken if it hits a wall. When the Carritrich charges its second attack, make sure you have enough room to dodge it as it can be very hard to evade this attack whilst cornered. Dealing enough damage to it when it's charging or jumping is only advised for very high level players, since it takes a lot of damage to break one of its attacks.

Locations[]

Temple Mine

GF
Elevator: X2
Elevator Control: X1 (non-respawning)
U2
Frozen Chamber 1: X3
Frozen Chamber 2: X2 (non-respawning)
U3
Elevator: X2 (non-respawning)

Gallery[]

Trivia[]

  • The Carritrich was added with the Temple Mine in Early Access v0.4.0.
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