|LVL 1||CP 1||SP 1||DMG Ranged||EFFECTS Interrupt||Neutral Guard|
Blast away all nearby enemies, freeing up space.
Lea emits a blue shockwave around her, hitting all nearby enemies for moderate damage and high knockback.
With its wide radius, Proximity Blast is most effective at controlling large groups of enemies by interrupting their actions and knocking them clear of Lea, providing an escape and brief respite.
|LVL 1||CP 1||SP 1||DMG None||Neutral Guard|
Creates a damage-reducing shield, lasting for a couple of seconds.
Lea surrounds herself with a blue sphere lasting 3 seconds that reduces damage and knockback taken.
Guard Sphere is one of only a couple purely defensive combat arts, with all others damaging enemies in some manner. Lea can do anything she likes with the sphere active, even guard to block even more damage, providing defense and resistance to interruption for when you must put yourself at risk of attacks in order to target an enemy's weakness. It also defends from all sides and cannot be broken, unlike your regular shield, defending you from even the most powerful attacks.
|LVL 2||CP 2||SP 3||DMG Ranged||EFFECTS Lock||Neutral Guard|
Pull enemies towards you, only to blast them away with a fierce triple explosion.
Lea draws in nearby enemies, then emits a triple shockwave around her, hitting all nearby enemies three times with moderate damage and high knockback. As she draws them in, Lea guards against enemy attacks.
The initial pull helps Vortex Blast affect larger groups of enemies than Proximity Blast and deals almost triple the damage, serving largely the same purpose.
|LVL 2||CP 2||SP 3||DMG Ranged||Neutral Guard|
Creates a damage-reducing shield that also damages nearby enemies for several seconds.
Lea surrounds herself with a blue sphere lasting 5 seconds that reduces damage and knockback taken, as well as 3 blades that revolve around her, damaging and slightly knocking back enemies they contact.
The same properties of Guard Sphere apply to Blade Sphere, but similar to Ring of Fire, the blades are best when enemies remain in melee range. Since the Circuit requires you to pick Pin Body to activate Blade Sphere, the shield returns damage it blocks to foes that attack you, adding to the continuous blade damage.