Cool Security Brute

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Enemies of Vermillion Wasteland
Neutral-virus-sprite.png Neutral VirusHeat-virus-sprite.png Heat VirusCold-virus-sprite.png Cold VirusFurious-security-brute-sprite.png Furious Security BruteCool-security-brute-sprite.png Cool Security BruteTense-security-brute-sprite.png Tense Security BruteGroovy-security-brute-sprite.png Groovy Security BruteLaser-of-doom-sprite.png Laser of Doom • Failed-rhino-sprite.png Failed RhinoArengee-sprite.png ArengeeSidwell-sprite.png Sidwell (A New Home DLC)
Enemies of Vermillion Dungeon
Neutral-virus-sprite.png Neutral VirusHeat-virus-sprite.png Heat VirusCold-virus-sprite.png Cold VirusFurious-security-brute-sprite.png Furious Security BruteCool-security-brute-sprite.png Cool Security BruteTense-security-brute-sprite.png Tense Security BruteGroovy-security-brute-sprite.png Groovy Security BruteGastropolis.png Gastropolis
Enemies of Vermillion Tower
Neutral-virus-sprite.png Neutral VirusHeat-virus-sprite.png Heat VirusCold-virus-sprite.png Cold VirusFurious-security-brute-sprite.png Furious Security BruteCool-security-brute-sprite.png Cool Security BruteTense-security-brute-sprite.png Tense Security BruteGroovy-security-brute-sprite.png Groovy Security BruteFailed-rhino-sprite.png Failed RhinoArengee-sprite.png ArengeeFinal-turret-ix-sprite.png Final Turret IXDesigner-sprite.png DesignerThe-creator-sprite.png The Creator

The Cool Security Brute is a mechanical enemy in CrossWorlds. They can be found in Vermillion Wasteland.

Mechanical.png
Cool Security Brute

A cold-based variant of the Security Brute. In patrol mode it will act much like the other ones, only notifying the laser tower and all other brutes when a trespasser has been found. When fighting against it, it will attack with cold-based punch attacks or shield other brutes.

-Monster Fibula report

Appearance[edit | edit source]

Combat[edit | edit source]

Randomly picks among the following attacks:

A) Charges an elemental punch, then rushes to you so as to punch you from up close. Avoid by dashing or parrying at the last split second. It can only rush to you for so long, thus sufficient distance will nullify this.

B) Charges a big elemental punch, taking longer and manifesting a double energy ring, then rushes to you so as to punch you from up close, which will cause a mid-strong homing, low-mid range, series of ground spikes. Avoid by dashing to its side at the last split second. The same distance limitation applies here as well, but is somewhat compensated by the follow-up elemental effect.

C) In the final Vermillion Tower, it will be able to use a buff on itself or fellow Brutes of any element, causing the target to be surrounded by a damage-reducing defensive shield.

Strategies[edit | edit source]

Location(s)[edit | edit source]

Vermillion Wasteland
Vermillion Dungeon
Vermillion Tower

Gallery[edit | edit source]

Trivia[edit | edit source]