Dashing is one of the four basic combat techniques in CrossCode, along with Melee, Balls and Guarding. Dashing allows Lea to quickly move out of the way of incoming attacks. It is only possible to dash 3 times in a row, and the characters will merely spin and move only slightly if further attempts at dashing are made without a pause. This number can be increased or decreased by the Extra Dash modifier. It should be noted that aiming is still possible while dashing.
There is a small window of invulnerability at the start of every dash. Avoiding damage using this is referred to as a perfect dash. The Flash Step modifier increases this window, although due to a bug its effect is currently extremely small.
The Momentum modifier increases damage dealt immediately after dashing, increasing based on the number of consecutive dashes. Executing a Combat Art immediately after dashing can massively increase its damage when this modifier is active.
Two New Game Plus options substantially change up how dashes work. Dash Master decreases the number of consecutive dashes possible from three to one, but greatly increases the window for perfect dashes, and also reduces the recovery time after a dash. Witch Time causes time to slow down for a few seconds every time you successfully perform a perfect dash.
Combat Arts[]
Dash Arts | |||||
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Level | Neutral | Wave | Shock | Heat | Cold |
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Gallery[]
Lea dashing in Autumn's Rise.