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The Faj'ro Temple, also known as the Hourglass or the Heat Dungeon, is a location in CrossWorlds, and the third dungeon encountered during the game. This is where Seekers obtain the Cold element, as well as the White KeyWhite Key, allowing them to open Silver Chests.

Faj'ro Temple

This temple stands in a large ravine right before Ba'kii Kum and is the second challenge a Seeker can acquire the second element: Cold.

To enter the dungeon, however, a Seeker must visit Ba'kii Kum, home to the Shad. Only there can they find the key to gain access to the temple.

Its unique shape granted it the nickname: Hourglass. Steam-powered furnaces, water blocks, and poles that can hold elemental charges are what Seekers must use to overcome the puzzles inside.

In contrast to the infested Temple Mine, Faj'ro Temple is home to moths, floating jellyfish, and fierce Golems.

-Encyclopedia entry

Layout[ | ]

Faj'ro Temple is shaped like an hourglass. It has five floors, with the middle one being the smallest, consisting of only a single room. The path through the temple is described here:

Lea enters the temple, arriving at Balance Room 1. From here, she must pass through the Left Chambers, obtaining a key to unlock the West Ground Floor path to Balance Room 2. Here, Lea must collect three keys: one in each of the Tests of Memory, and one in the East Ground Floor path that loops back to Balance Room 1. Two of these keys are used to unlock the paths leaving the upper floor of Balance Room 2. These both lead to high ledges in Balance Room 1, and reaching both of these will allow Lea to unlock the path onward, which also requires the third key. From here, Lea will fight the midboss in the Sand Terror room and obtain the Cold element on the small Floor 2.

On reaching Floor 3, the only open path leads west to the Test of Strength. Lea must then travel through Floor 4's west pathway, the Large Fire Chamber on floor 3 (where the White KeyWhite Key is found) and Floor 4's east pathway to reach the east rooms on Floor 3, which contain a key. Four side rooms along this path offer four additional keys, and all five keys are required to unlock the final puzzle in the South Corridor. Lea must then fight through the Chamber of Prosperity to obtain the Faj'ro Master KeyFaj'ro Master Key and unlock the boss room.

Connecting Regions[ | ]

The only connected location is Maroon Valley via doors in Entry Test, Chamber of Ice and Blazing Lair.

Rooms[ | ]

The room map of Faj'ro Temple is somewhat confusing, due to the presence of many rooms with identical or similar names.

Fajro-temple-map

Click the map for a full-resolution image.

Rooms of Faj'ro Temple
# Area Name Floor
1 Entry Test GF
2 Balance Room 1 GF, 1F
3 Left Chamber 1 (GF) GF
4 Left Chamber 2 GF
5 Test of Tri GF
6 Fire and Sand 1 GF
7 Fire and Sand 2 GF
8 Test of Fire GF
9 Balance Room 2 (GF) GF
10 Balance Room 2 (1F) 1F
11 Test of Memory 2 GF
12 Test of Memory 1 GF
13 Right Chamber 1 (GF) GF
14 Test of Vigor GF
15 Right Chamber 2 GF
16 Left Chamber 1 (1F) 1F
17 Right Chamber 1 (1F) 1F
18 Test of Distraction 1F
19 Sand Terror 1F
20 Chamber of Ice 2F
21 Gateway 3F, 4F
22 Bottom Chamber 3F
23 Left Chamber 3F
24 Test of Strength 3F
25 West Corridor 4F
26 West Pathway 4F
27 Test of Surpise 4F
28 Test of Endurance 4F
29 West Chamber 1 4F
30 West Chamber 2 4F
31 Large Fire Chamber 3F
32 East Chamber 2 4F
33 Test of Focus 4F
34 East Chamber 1 4F
35 East Pathway 4F
36 Test of Memory 4F
37 East Corridor 4F
38 Right Chamber 3F
39 Test of Wisdom 3F
40 South Corridor 4F
41 Chamber of Prosperity 4F
42 Blazing Lair 4F

Chests[ | ]

Faj'ro Temple chest

Click the map for a full-resolution image.

Acc. Type Contains Location Info
1 Treasure-key Key 1 × Faj'ro KeyFaj'ro Key Left Chamber 1 (GF)
2 Treasure-default Normal 3 × Jelly ExtractJelly Extract Fire and Sand 2
3 Treasure-default Normal 4 × Vanilla Ice CreamVanilla Ice Cream Balance Room 2 (GF)
4 Treasure-default Normal 3 × Crystal WaterCrystal Water Balance Room 2 (GF)
5 Treasure-key Key 1 × Faj'ro KeyFaj'ro Key Test of Memory 1 Defeat the enemies
6 Treasure-key Key 1 × Faj'ro KeyFaj'ro Key Test of Memory 2 Defeat the enemies
7 Treasure-default Normal 5 × Chef SandwichChef Sandwich Right Chamber 1 (GF)
8 Treasure-key Key 1 × Faj'ro KeyFaj'ro Key Right Chamber 2
9 Treasure-default Normal 4 × Butter SilkButter Silk Right Chamber 1 (1F)
10 Treasure-default Normal 2 × Magma ResidueMagma Residue Bottom Chamber
11 Treasure-default Normal 1 × Laser EyesLaser Eyes West Pathway
12 Treasure-key Key 1 × Faj'ro KeyFaj'ro Key Test of Surpise Defeat the enemies
13 Treasure-key Key 1 × Faj'ro KeyFaj'ro Key West Chamber 1
14 Treasure-bronze Bronze 1 × White KeyWhite Key Large Fire Chamber
15 Treasure-silver Silver 2 × Precious MetalPrecious Metal Large Fire Chamber White KeyWhite Key needed to open this chest
16 Treasure-key Key 1 × Faj'ro KeyFaj'ro Key East Chamber 1
17 Treasure-silver Silver 1 × LV35Dented CrownDented Crown East Pathway Solve the Puzzle (bottom) with the Heat Element
18 Treasure-key Key 1 × Faj'ro KeyFaj'ro Key Test of Memory Defeat the enemies
19 Treasure-key Key 1 × Faj'ro KeyFaj'ro Key Test of Wisdom Defeat the enemies
20 Treasure-masterkey Master Key 1 × Faj'ro Master KeyFaj'ro Master Key Chamber of Prosperity Defeat the enemies

Enemies[ | ]

Enemies of Sapphire Ridge
Name Sprite Drops Locations
Boss Pincer
Boss-pincer-sprite
Poison StingerPoison Stinger[1] Test of Memory
Sharkster
Sharkster-sprite
Dry FinDry Fin[1] Test of Memory 1
Tim
Tim-sprite
Squishy TeethSquishy Teeth[1] Test of Memory 2
Trijelly
Trijelly-sprite
Jelly ExtractJelly Extract, CitrineCitrine[2] Test of Tri, Test of Vigor, Left Chamber 1 (1F), Sand Terror[3], Test of Surprise, Large Fire Chamber, Test of Wisdom
Pada Moth
Pada-moth-sprite
Butter SilkButter Silk, CitrineCitrine[2] Test of Fire, Test of Distraction, Test of Surprise, Test of Endurance, Test of Focus, Chamber of Prosperity
Darth Moth
Darth-moth-sprite
Laser EyesLaser Eyes, Butter SilkButter Silk, CitrineCitrine[2] Test of Focus, Chamber of Prosperity
Magmanizer
Magmanizer-sprite
Magma ResidueMagma Residue, CitrineCitrine[2] Test of Strength, Large Fire Chamber, Test of Wisdom
Pinzo'jrahrrrn (boss)
Pinzo'jrahrrrn-sprite
Squishy TeethSquishy Teeth Sand Terror[3]
Master Magmoth (boss)
Master-magmoth-sprite
None Blazing Lair[3]
  1. 1.0 1.1 1.2 Additional drops not obtainable due to combat rank being disabled in dungeons
  2. 2.0 2.1 2.2 2.3 With Valley BoosterValley Booster enabled
  3. 3.0 3.1 3.2 Does not respawn

Role in the Plot[ | ]

In CrossWorlds[ | ]

The Faj'ro Temple is the second dungeon on the Track of the Ancients. Seekers must travel here to unlock the Cold element, as well as collect the Red Flame ShadeRed Flame Shade, which allows them to travel north from Rookie Harbor and reach the later stages of the Track. For completing the Temple, Seekers are rewarded by E'nel, who extends their SP bar to 8 SP points. The Trackwalker General gives them an additional reward of a Circuit OverrideCircuit Override.

In CrossCode[ | ]

After dueling Apollo on the steps of the dungeon, Lea races through the Faj'ro Temple with Emilie and C'tron. C'tron will always be first reaching the balcony halfway up the dungeon, with Lea beating Emilie if she takes less than 60 minutes to get there; the dungeon race timer is reset at the balcony, so the first half of the dungeon has no effect on the final result. For the second half of the dungeon, Lea must reach the end in 50 minutes to beat Emilie, and C'tron will always be last. After reaching the top of the dungeon, the three visit the heritage site and have a conversation about Lea's speech module issues, after which they all log out.

Trophies[ | ]

Main article: Trophies
That's really Low Key
The White KeyWhite Key is located in Large Fire Chamber on floor 3F; see #Chests.
Feeling Ice-solated
Obtain the Cold element in Chamber of Ice on floor 2F, after defeating Pinzo'jrahrrrn.
Kill it with Fire!
Defeat Master Magmoth at the end of the temple in Blazing Lair on floor 4F.
Faj'ro Scavenger
Obtain all chests in Faj'ro Temple; see #Chests.
At the Speed of Sound
Complete the upper half of the temple from the balcony onwards within 50 minutes in order to win the race against Emilie.
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