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The Fallfly is an organic enemy in CrossWorlds. They can be mainly found in Autumn's Fall.


Other than its orange color this seahorse has the same behavior as the Seafly. Its bubble volley however is both faster and contains more bubbles, which can break shields if not careful. It is said that they also mysteriously developed the ability to spit bursts of fire. This is rarely seen, though, as their respect for their environment forbids the use of this ability on the surface.

-Monster Fibula report

Appearance[ | ]

The Fallfly resembles a large, floating seahorse. Its skin is orange brown-ish, and its head is largely covered by a metal mask. Strapped to its back, it has a robotic-looking metal backpack, from which protrude four rapidly-beating wings.

Combat[ | ]

The Fallfly is highly skilled at avoiding Melee. During combat, it will keep its distance from the player, and if cornered, it will fly above their head. It has two attacks. The weaker, more common one consists of a single bubble fired at the player with slight homing abilities. The strong attack consists of a small swarm of homing bubbles that start slow and rapidly accelerate. Although the individual bubbles don't deal substantially more damage than the weak attack, they are much faster and much better at targeting the player, making them very difficult to dodge. Both attacks are indicated by the Fallfly flashing red, but the strong attack has a noticeably longer charge time. Both attacks can be disrupted with charged Balls, and the strong attack can be disrupted with melee provided the player can reach the Fallfly during the charging period.

Fallflies are flying enemies, and as such do not need to remain on the ground. They will immediately follow the player if they changes levels, and won't fall down into bottomless pits or water. In another note, they can't breathe fire as their Monster Fibula entry states.

Strategies[ | ]

Due to the difficulty in using Melee against Fallflies, it is advisable to focus on throwing Cold Balls at them. Disrupting their attacks is ideal, but not always possible, particularly when facing multiple Fallflies. The weak attack can be easily dodged, but Guarding or a Dash Combat Art is the best defense against their strong attacks.

Locations[ | ]

Autumn's Fall
  • Village Remains (x5)
  • Pillar Isle (x4)
  • Ancient Center (x2)
  • Southern Exit (x1)
  • Ruined Path (x3)
  • Northern Exit (x1)
  • Secluded Path (x2)
  • Great Lake (x8)
  • Lake Cave 3 (x2)
  • Lake Cave 4 (x5)
Only during the Chase of the Hologram Frobbit quest:
  • Great Lake (x5)
Only during the Points of Power quest:
  • Village Remains (x3)
Only during the Bull on Fire quest:
  • Densewater Caverns (x9)
During both the original Para Island Raid and the Raid Rematch in A New Home:
  • Para Island 2 (x2)
  • Para Island 3 (x4)
Sapphire Ridge
  • Sapphire Tunnel (x2)
Gaia's Garden & Rhombus Square
Only during the DLC-exclusive quest Lost and On the Run:
  • Infested Marshes South (x3)
  • South Arch (x2)

Gallery[ | ]