CrossCode Wiki

Gaia's Garden is a location in CrossWorlds. It is the largest area in the game, an immense jungle located to the northeast of Rookie Harbor. It can only be reached after completing Faj'ro Temple.

Gaia's Garden

Gaia's Garden is an enormous jungle and the largest area to be found on Shadoon. Its high trees stand towering beside the many rivers that stretch from the north-west to the south-east. In the center of the jungle a huge lake can be found with a small island that is home to the paradoxical Basin Keep.

In the south-east a small Shad tribe calls the trees their home. They mostly keep to themselves and live in harmony with the jungle. However, tensions between humans and Shad have arisen ever since humans built a power plant at the entrance of the Zir'vitar Temple. A vile infestation has spread in the north-east of the jungle which seems to originate from the power plant.

In the north one can find the mighty Grand Krys'kajo. A tree that stand above all other trees. However to get close to it, A Seeker first needs to to finish the trials of both the Zir'vitar Temple and So'najiz Temple which stand beside the tree.

-Encyclopedia entry

Layout[]

The area's main entrance from Autumn's Fall leads to a crossroads, where continuing straight will lead to the city of Basin Keep. The left and right paths wrap around the city, eventually meeting up at the three temples of the Grand Krys'kajo. Three sub-areas can be accessed from this ring path: the swampy Royal Grove to the northwest, the shady, mushroom-filled Infested Marshes to the northeast, and V'rda Vil to the southeast.

V'rda Vil is a Shad village, and the fifth town reached in the game. It is also the only town that is part of a larger exploration area, rather than being a separate area. Most of the inhabitants are quite hostile to humans, due to some past incident that involves the Wiccats that infest the northern areas of the village; the Shad blame the infestation on the humans' power plant near the temples. The villagers' trust has to be regained by completing a mandatory storyline quest.

Most of the area is immediately accessible, although several of the side caves need to be unlocked. The houses in V'rda Vil are unlocked during the An Infested Village quest. The entrances to Zir'vitar and So'najiz temples are only accessible after that quest, and their ending rooms can only be reached after completing the dungeon. Infested Heart is unlocked during The Root Cause quest, and the Grand Krys'kajo entrance is unlocked after that quest. The Lost Shrine and Tranquility Pond require the Wave element to reach. Foul Cavity and the infested cavern are unlocked during the Mushroom Kingdom quest. The Chilled Den is unlocked during the Tropical Chill quest chain, and the Grubby Cave is unlocked during the Turret Defense quest chain. The secret lab is only unlocked during the Playstation-exclusive Foul Play quest.

Connecting regions[]

Map[]

 Click the map for a full-resolution image.

Click the map for a full-resolution image.

Areas of Gaia's Garden
# Area Name Floor
1 Jungle Entrance

Landmark: Southern Entrance

GF
2 Crossroad GF
3 Basin Keep Entrance GF
4 Overgrown Path GF
5 Drizzle Bosk GF
6 Wet Passage GF
7 River's Bed GF
8 Splitting Stumps GF
9 Clinging River GF
10 Ringing River GF
11 Old Timber GF
12 Tying Greens GF
13 Peridot Approach

Landmark: Peridot Approach

GF
14 Rite of Passage

Landmark: Rite of Passage

GF
15 Zir'vitar Temple Entrance GF
16 Zir'vitar Temple Roof GF
17 So'najiz Temple Entrance GF
18 So'najiz Lake Platform GF
19 Gran Krys'kajo Entrance GF
20 V'rda Vil West GF
21 V'rda Vil East

Landmark: V'rda Vil

GF
22 V'rda Vil North GF
23 Chief's Den GF
24 Covert Path GF
25 Royal Grove

Landmark: Royal Grove

GF
26 Calm Backyard GF
27 Lost Lookout GF
28 Seared Lake GF
29 Infested Marshes South

Landmark: Infested Marshes

GF
30 Infested Marshes North GF
31 Infested Heart GF
32 The Descent GF
33 Root GF
34 Chilled Den U1
35 Frozen Lair U1
36 Lou's Office GF
37 K'tara's House GF
38 Chief's House GF
39 Sacred Pond U1
40 Dripping Cave GF
41 Tranquility Pond GF
42 Lost Shrine Entrance GF
43 Lost Shrine GF
44 Lost Puzzle Room U1
45 Lost Power Room U2
46 Grubby Cave U1
47 Temple of Innovation U1
48 Foul Cavity GF
49 Infested Cavern Entrance U1
50 Infested Cavern Maze U1
51 MM Entrance U3
52 Metal Room U3
53 Octo Office U3
54 Test Chamber U3
55 Agile Test Chamber U2
56 Hand Office U2
57 Big Boss U2
58 Lead Office U2

Treasures[]

Gaia's Garden has by far the largest number of chests of any area, having at least twice as many as any other area except Maroon Valley. Many of these are not initially accessible, and require either the Valuable-keyRadiant Key from the So'najiz Temple, or the Wave element from the Zir'vitar Temple (to use a Wave teleporter) in order to access them.

 Click the map for a full-resolution image.

Click the map for a full-resolution image.

Acc. Type Contains Location Info
1 Treasure-default Normal 4 × Item-consumable-bronzeSalted Peanuts Jungle Entrance
2 Treasure-default Normal 8 × Item-consumable-whiteChef Sandwich Jungle Entrance
3 Treasure-default Normal 6 × Trade-silverElder Wood Crossroad Enter on the upper path from Splitting Stumps to reach it.
4 Treasure-gold Gold 2 × Trade-goldEpic Metal Crossroad Enter on the upper path from Splitting Stumps to reach it. Valuable-keyRadiant Key required.
5 Treasure-default Normal 5 × Trade-bronzeSteel Comb Basin Keep Entrance
6 Treasure-bronze Bronze 5 × Item-consumable-bronzeCheese Cracker Overgrown Path Take the upper path starting in Splitting Stumps to reach here. The Wave element is required.
7 Treasure-bronze Bronze 4 × Trade-bronzeHuge Nut Overgrown Path The Wave element is required.
8 Treasure-gold Gold 1 × LV41Weapon-silverRough Branch Drizzle Bosk Follow the upper path from Splitting Stumps to Overgrown Path and hit the switch at the end. This opens the upper path from Overgrown Path to here. Valuable-keyRadiant Key and the Wave element required.
9 Treasure-default Normal 6 × Trade-bronzeSpiky Nut Drizzle Bosk
10 Treasure-default Normal 4 × Item-consumable-bronzeSweet Berry Tea Drizzle Bosk
11 Treasure-silver Silver 6 × Trade-silverGolden Bars Dripping Cave The Wave element is required.
12 Treasure-gold Gold 1 × Trade-goldGalaxy Berry Tranquility Pond Valuable-keyRadiant Key and the Wave element required.
13 Treasure-default Normal 4 × Item-consumable-bronzeFlaming Bun Covert Path
14 Treasure-default Normal 4 × Trade-silverMoon Fruit Covert Path
15 Treasure-default Normal 5 × Trade-bronzeSlime Drop Wet Passage Take the north entrance from Covert Path to reach here.
16 Treasure-bronze Bronze 4 × Item-consumable-silverChili Dog Wet Passage Take the north entrance from Covert Path to reach here. The Wave element is required.
17 Treasure-silver Silver 4 × Item-consumable-bronzePepper Night Tea River's Bed The Wave element is required.
18 Treasure-default Normal 7 × Item-consumable-bronzeFruit Salad River's Bed Take the secret pathway from Calm Backyard to reach here.
19 Treasure-default Normal 4 × Item-consumable-greenMaultasche Calm Backyard
20 Treasure-default Normal 6 × Item-consumable-bronzeCup o' Coffee Calm Backyard
21 Treasure-default Normal 3 × Trade-bronzeGlow Pear Royal Grove Enter from Calm Backyard to reach this.
22 Treasure-default Normal 8 × Trade-whiteCommon Planter Royal Grove
23 Treasure-default Normal 7 × Item-consumable-bronzeSalted Peanuts Royal Grove Enter from Calm Backyard to reach this.
24 Treasure-silver Silver 3 × Trade-bronzeMetal Down Royal Grove Enter from Calm Backyard to reach this.
25 Treasure-gold Gold 5 × Trade-silverStar Fruit V'rda Vil West Valuable-keyRadiant Key required.
26 Treasure-bronze Bronze 2 × Trade-bronzeMetal Down V'rda Vil West
27 Treasure-silver Silver 2 × Trade-bronzePlain Cube V'rda Vil West Projectiles can be shot through the ropes on the bridges.
28 Treasure-bronze Bronze 4 × Item-consumable-silverSnack Mix V'rda Vil East
29 Treasure-silver Silver 5 × Trade-silverElder Wood V'rda Vil East The Wave element is required.
30 Treasure-silver Silver 2 × Trade-silverPrecious Metal V'rda Vil North
31 Treasure-gold Gold 3 × Trade-silverStar Fruit V'rda Vil North Valuable-keyRadiant Key and the Wave element required.
32 Treasure-bronze Bronze 2 × Item-consumable-bronzePrime Pistachios Chief's Den
33 Treasure-silver Silver 3 × Trade-silverGolden Bars Chief's Den
34 Treasure-gold Gold 1 × Trade-goldGeta Straps Chief's Den Valuable-keyRadiant Key and the Wave element required.
35 Treasure-default Normal 6 × Item-consumable-bronzeCup o' Coffee Splitting Stumps Enter on the upper path from V'rda Vil East to reach it.
36 Treasure-default Normal 4 × Trade-silverRoyal Hive Splitting Stumps The Wave element is required.
37 Treasure-silver Silver 4 × Item-consumable-greenDurian Clinging River
38 Treasure-gold Gold 1 × LV41Weapon-silverRough Branch Clinging River Take the upper path from Ringing River to reach here.Valuable-keyRadiant Key and the Wave element are required.
39 Treasure-bronze Bronze 2 × Trade-bronzeLazy Claw Ringing River The Wave element is required.
40 Treasure-default Normal 6 × Trade-bronzeStatic Furball Ringing River The Wave element is required.
41 Treasure-default Normal 7 × Trade-bronzeGlowing Sphere Old Timber The Wave element is required.
42 Treasure-default Normal 4 × Trade-bronzePalette Blossom Tying Greens
43 Treasure-default Normal 6 × Item-consumable-bronzePrime Pistachios Tying Greens
44 Treasure-silver Silver 1 × LV45Weapon-silverAehre Peridot Approach Enter on the hidden path from Tying Greens to reach it. The Wave element is required.
45 Treasure-default Normal 4 × Item-consumable-bronzeEnergy Espresso Peridot Approach
46 Treasure-silver Silver 2 × Trade-silverGolden Bars So'najiz Temple Entrance
47 Treasure-bronze Bronze 4 × Item-consumable-bronzeCrystal Water Grand Krys'kajo Entrance The Wave element is required.
48 Treasure-default Normal 3 × Item-consumable-bronzeEnergy Espresso Lost Lookout The Wave element is required.
49 Treasure-default Normal 5 × Item-consumable-bronzeVeggie Wraps Lost Lookout
50 Treasure-default Normal 4 × Item-consumable-greenWerewolf Stick Lost Lookout
51 Treasure-default Normal 2 × Item-consumable-bronzeFruit Pie Seared Lake
52 Treasure-default Normal 2 × Item-consumable-bronzeBlazing Bun Seared Lake
53 Treasure-default Normal 3 × Trade-bronzeLazy Claw Infested Marshes South Enter from Seared Lake to reach this.
54 Treasure-default Normal 9 × Trade-whiteVenom Shroom Infested Marshes South Enter from Seared Lake to reach this.
55 Treasure-default Normal 2 × Trade-silverStout Backplate Infested Marshes South Enter from Seared Lake to reach this. The Wave element is required.
56 Treasure-default Normal 2 × Item-consumable-whiteMega-Sandwich Infested Marshes South
57 Treasure-default Normal 3 × Item-consumable-silverGinger Tom. Salad Infested Marshes North Enter from Seared Lake to reach this.
58 Treasure-silver Silver 5 × Trade-silverVirus Root Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest
59 Treasure-silver Silver 5 × Trade-silverGolden Bars Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest.
60 Treasure-default Normal 3 × Item-consumable-greenSpicy Beat-0-Type Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest.
61 Treasure-silver Silver 5 × Trade-silverPerforated Tophat Chilled Den
62 Treasure-silver Silver 3 × Trade-silverStout Backplate Infested Cavern Maze
63 Treasure-bronze Bronze 1 × Trade-silverGolden Ticket Infested Cavern Maze
64 Treasure-default Normal 2 × Item-consumable-bronzeEnergy Espresso Lost Shrine The entrance to the Lost Shrine isn't marked on the map initially. It's hidden behind the large tree in the north of Royal Grove reachable from Calm Backyard. The code for the shrine can be found by navigating to the entrance of Grand Krys'kajo, and then going to the north-east corner of that area, where an inscription states the code. The code is ↑↑↓↓←→←→AB (the Konami Code with A and B swapped).
65 Treasure-gold Gold 3 × Trade-goldGeta Glue Lost Puzzle Room
66 Treasure-silver Silver 1 × LV01Weapon-platinumBroken Deck Lost Power Room Defeat the Tiefsee Angler to spawn the chest.
67 Treasure-default Normal 1 × Item-add-onMicro Crawler Lead Office Formerly Playstation exclusive. Obtainable at the end of the Foul Play quest.

Enemies[]

Enemies of Gaia's Garden
Name Sprite Drops Locations
Papagun
Papagun-sprite
Trade-bronzeHuge Nut, Item-consumable-bronzeSalted Peanuts, Trade-goldAmethyst[1] Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Covert Path, Royal Grove, Calm Backyard
Argeby
Argeby-sprite
Trade-bronzePalette Blossom, Item-consumable-bronzeVeggie Wraps, Trade-goldEmerald[1] Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Calm Backyard
Tunnel Argeby
Argeby-sprite
None[2] Grubby Cave, Temple of Innovation
Ampery
Ampery-sprite
Trade-bronzePalette Blossom Overgrown Path[3], Drizzle Bosk[3], Wet Passage[3], River's Bed[3], Covert Path[3], Royal Grove[3]
Gelleric
Gelleric-sprite
Trade-bronzeSlime Drop, Trade-goldEmerald[1] Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Tying Greens, Peridot Approach, Covert Path, Royal Grove, Calm Backyard
Tunnel Gelleric
Gelleric-sprite
None[2] Grubby Cave, Temple of Innovation
Shokat
Shokat-sprite
Trade-bronzeStatic Furball, Item-consumable-bronzeCheese Cracker, Trade-goldAmethyst[1] Crossroad, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Calm Backyard, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake, Chilled Den[4]
Wiccat
Wiccat-sprite
Trade-bronzeStatic Furball V'rda Vil North[5], Chief's Den[5], K'tara's House[5], Chief's House[5], Sacred Pond[5], Zir'vitar Temple Entrance[6], Old Timber[6], Lost Lookout[6], Infested Marshes North[6], Root[6]
Tunnel Shockcat
Shokat-sprite
None[2] Temple of Innovation
Tunnel Wiccat
Wiccat-sprite
None[2] Temple of Innovation
Angler
Angler-sprite
Trade-bronzeGlow Pear, Item-consumable-bronzeShrimp Risotto, Trade-goldEmerald[1] Covert Path, Royal Grove, Calm Backyard
Tunnel Angler
Angler-sprite
None[2] Grubby Cave, Temple of Innovation
Leggy Angler
Leggy-angler-sprite
Trade-bronzeGlow Pear[7] Clinging River[8], V'rda Vil North[8], Test Chamber[8]
Behesloth
Behesloth-sprite
Trade-bronzeLazy Claw, Trade-silverStout Backplate, Trade-goldAmethyst[1] Ringing River, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake
ExeRepair(error++);
Exerepair-sprite
None Sacred Pond[5], Zir'vitar Temple Entrance[6], Old Timber[6], Lost Lookout[6], Infested Marshes South[6], Infested Marshes North[6], The Descent[6], Root[6]
Jungle Guard
Jungle-guard-sprite
None Infested Cavern Maze
Jack'On'Fire
Jackonfire-sprite
Valuable-keyJack's Flame Lost Lookout[9], Infested Marshes South[9], Infested Marshes North[9], Seared Lake[9]
Tourist Karotto
Tourist-karotto-sprite
Item-consumable-bronzeFruit Pie Chilled Den[4]
Tunnel Teslabovine
Tunnel-teslabovine-sprite
None[2] Temple of Innovation
Apollo 3 (PVP)
Apollo-3-sprite
None Jungle Entrance[10]
Sephisloth (boss)
Sephisloth-sprite
Trade-bronzeLazy Claw[7] Root[6]
Tiefsee Angler (boss)
Tiefsee-angler-sprite
Trade-bronzeGlow Pear Lost Power Room[10]
Buff Bloomy (boss)
Buff-bloomy-sprite
Trade-bronzePower Spinach, Item-consumable-greenDk Pepper Wet Passage[3]
Karotto Fruitseeker (boss)
Karotto-fruitseeker-sprite
None Frozen Lair[11]
Mecha Gear FISH (boss)
Mecha-gear-fish-sprite
Valuable-keyFishy Documents Big Boss[8]
  1. 1.0 1.1 1.2 1.3 1.4 1.5 With Item-add-onGarden Booster enabled
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Only fought in battles where item drops are disabled
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Spawns during Rooting for Power quest
  4. 4.0 4.1 Spawns during Tropical Chill quest
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Only fightable during An Infested Village quest
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 Spawns during The Root Cause quest
  7. 7.0 7.1 Additional drops not possible due to combat rank being disabled during this encounter
  8. 8.0 8.1 8.2 8.3 Spawns during Foul Play quest (Playstation exclusive)
  9. 9.0 9.1 9.2 9.3 Spawns during Pumpkin Land Superfun quest
  10. 10.0 10.1 Does not respawn
  11. Spawns during Melting this Cold Fiend quest

Botanics[]

The following botanics can be found in Gaia's Garden:

Destroyable Contents
Alpha-Puff-Plant
Alpha Puff Plant
30 to unlock
Loc-Icon Commonly found everywhere but infested- and Vr'da Vil region. 15 to unlock
Beta-Puff-Plant
Beta Puff Plant
30 to unlock
Loc-Icon Commonly found everywhere but infested- and Vr'da Vil region. 15 to unlock
Omega-Puff-Plant
Omega Puff Plant
10 to unlock
Loc-Icon Rarely found on high grounds outside infested- and Vr'da Vil region. 5 to unlock
Alpha-Closed-Barelels
Alpha Closed Bareleles
20 to unlock
Loc-Icon Commonly found near water where it's not raining. 10 to unlock
Beta-Closed-Barelels
Beta Closed Bareleles
20 to unlock
Loc-Icon Commonly found near water where it's not raining. 10 to unlock
Bee-Hive
Bee Hive
10 to unlock
Loc-Icon Sporadically found everywhere up against walls and trees. 5 to unlock
Alpha-Open-Barelels
Alpha Open Bareleles
20 to unlock
Loc-Icon Commonly found near water where it's raining. 10 to unlock
Beta-Open-Barelels
Beta Open Bareleles
20 to unlock
Loc-Icon Commonly found near water where it's raining. 10 to unlock
Omega-Open-Barelels
Omega Open Bareleles
8 to unlock
Loc-Icon Rarely found near water where it's raining. 4 to unlock
Alpha-Vivid-Puff-Plant
Alpha Vivid Puff Plant
20 to unlock
Loc-Icon Commonly found in the Vr'da Vil region. 10 to unlock
Beta-Vivid-Puff-Plant
Beta Vivid Puff Plant
20 to unlock
Loc-Icon Commonly found in the Vr'da Vil region. 10 to unlock
Omega-Vivid-Puff-Plant
Omega Vivid Puff Plant
8 to unlock
Loc-Icon Rarely found in the Vr'da Vil region. 4 to unlock
Alpha-Virus-Shroom
Alpha Virus Shroom
25 to unlock
Loc-Icon Commonly found in the infested region of the jungle. 13 to unlock
Beta-Virus-Shroom
Beta Virus Shroom
25 to unlock
Loc-Icon Commonly found in the infested region of the jungle. 13 to unlock
Omega-Virus-Shroom
Omega Virus Shroom
8 to unlock
Loc-Icon Rarely found in the infested region of the jungle. 4 to unlock

Traders[]

There is only one trader initially but more can be unlocked through quests. The V'rda Vil trades are particularly notable, as they offer sets and metals for fewer trade items than anywhere else in the game, and are therefore very useful when obtaining late-game equipment.

  • Edgy Salesman – Located in Jungle Entrance
Offered Item Credits Requisite Items
LV44Weapon-goldTwitching Slicer 44444 LV36Weapon-goldHumming Razor, Trade-goldTremor Engine, 4x Trade-bronzeStatic Furball, 3x Trade-silverPrecious Metal
LV41Torso-goldVermillion Mantle 39666 Trade-silverPrecious Metal, 6x Trade-bronzeButter Silk, 6x Trade-bronzePalette Blossom, 6x Trade-silverElder Wood
Offered Item Credits Requisite Items
Trade-bronzeVeggie Set 100 4x Trade-whiteCommon Planter
Trade-bronzeFruit Set 100 4x Trade-whiteCurly Fern
Trade-silverSpice Set 250 Trade-silverVirus Root, Trade-silverStar Fruit
Trade-silverSpice Set 250 Trade-silverVirus Root, Trade-silverMoon Fruit
Offered Item Credits Requisite Items
Trade-whiteJunk Metal 90 2x Trade-whiteCurly Fern, 2x Trade-whiteCommon Planter
Trade-bronzeRefined Metal 450 Trade-whiteJunk Metal, 2x Trade-bronzeSteel Comb, Trade-bronzeGlowing Sphere
Trade-silverPrecious Metal 2500 Trade-bronzeRefined Metal, 2x Trade-silverElder Wood, 2x Trade-silverVirus Root
Trade-silverPrecious Metal 2500 Trade-bronzeRefined Metal, 2x Trade-silverElder Wood, Trade-silverMoon Fruit, Trade-silverStar Fruit
  • TurretDefense Trader – Located in Grubby Cave after the Turret Defense quest
Offered Item Credits Requisite Items
Trade-silverElder Wood 600 2x Trade-silverTurret Tokens
Croissant FoodIconItem-consumable-whiteCross Sandwich 5000 15x Trade-silverTurret Tokens
ColdPlatter FoodIconItem-consumable-goldFinal Dinner 6666 30x Trade-silverTurret Tokens
LV52Legs-goldTrench Boots[1] 77777 33x Trade-silverTurret Tokens
  1. Available after completing Zir'vitar Temple and So'najiz Temple
  • TurretDefense Trader – Located in Temple of Innovation after the An Original Idea quest
Offered Item Credits Requisite Items
Trade-silverElder Wood 600 2x Trade-silverTurret Tokens
Croissant FoodIconItem-consumable-whiteCross Sandwich 5000 15x Trade-silverTurret Tokens
ColdPlatter FoodIconItem-consumable-goldFinal Dinner 6666 30x Trade-silverTurret Tokens
LV52Legs-goldTrench Boots 77777 33x Trade-silverTurret Tokens

Quests[]

The quests that can be started in Gaia's Garden are:

A New Home DLC Changes[]

The A New Home DLC adds several new quests that take place partially in Gaia's Garden, one of which also unlocks some new traders in the area.

Enemies[]

Enemies of Gaia's Garden
Name Sprite Drops Locations
Ampery
Ampery-sprite
Trade-bronzePalette Blossom Basin Keep Entrance[1]
Picat
Picat-sprite
None Lost Lookout[2], Infested Marshes North[2]
Pinceron
Pinceron-sprite
Trade-bronzePoison Stinger[3] Infested Marshes South[4]
Boss Pincer
Boss-pincer-sprite
Trade-bronzePoison Stinger[3] Infested Marshes South[4]
Tim
Tim-sprite
Trade-bronzeSquishy Teeth[3] Infested Marshes South[4]
Ivory Bovine
Ivory-buffalo-sprite
Trade-bronzeBovine Skin[3] Infested Marshes South[4]
Sao
Sao-sprite
None Overgrown Path[5]
Toxovolt (boss)
Toxovolt-sprite
None Basin Keep Entrance[1]
  1. 1.0 1.1 During the Salty Detox quest
  2. 2.0 2.1 During the Riches with Fridges quest
  3. 3.0 3.1 3.2 3.3 Additional drops not possible since combat rank is disabled during this encounter
  4. 4.0 4.1 4.2 4.3 During the Lost and On the Run quest
  5. After encountering him in Basin Keep; does not respawn

Traders[]

The new quests add two additional traders to the area.

Offered Item Credits Requisite Items
Kebab3 ItemIconItem-consumable-bronzeEcho Roll 4200 6x Trade-bronzeFruit Set, 2x Trade-silverSpice Set, 7x Trade-whiteWhite Grain
Risotto ItemIconItem-consumable-bronzeGreen Risotto 4200 6x Trade-bronzeVeggie Set, 2x Trade-silverSpice Set, 7x Trade-whiteGreen Arbor
ColdPlatter FoodIconItem-consumable-goldFinal Dinner 11111 2x Item-consumable-silverFull Course, 5x Trade-silverSpice Set, 3x Trade-silverMarinated Meat, Trade-goldEpic Metal
Offered Item Credits Requisite Items
2x Trade-silverMellow Water 2000 Trade-silverMellow Water, 6x Trade-whiteVenom Shroom, 4x Trade-whiteVivid Water
2x Trade-silverYellow Sponge 2000 Trade-silverYellow Sponge, 3x Trade-bronzeGlowing Sphere, 2x Trade-bronzeGlaring Rock
2x Trade-silverShell Nut 2000 Trade-silverShell Nut, 3x Trade-whiteDirty Rubble, 3x Trade-bronzeSpark Tin, 2x Trade-bronzeSpiky Nut
Trade-bronzePower Spinach 2600 7x Trade-whiteBlue Grass, 3x Trade-bronzeCatalop Pellet, 2x Trade-silverCobalt Crystal

Role in the Plot[]

In CrossWorlds[]

Seekers arrive in Gaia's Garden to run the three temples of the Grand Krys'kajo and collect the Shock and Wave elements. However, on going to do so, they find their path blocked by the Shad of V'rda Vil. The Shad are blockading the temples in protest, as their village is overrun with Wiccats, which they blame on the humans who have built a power plant connected to Zir'vitar Temple. The Seekers must visit the mayor of Basin Keep in search of a solution, and are tasked with assisting the Shad K'tara with dealing with the problem, during the mandatory quest An Infested Village. With K'tara's help, the Seekers gain access to the infested part of V'rda Vil and discover the source of the problem, an ExeRepair(error++); in a sacred spring under the Eldress's house. After defeating this, the Wiccats disappear and the Shad free access to the temples, although they remain suspicious of humanity.

Seekers are then free to complete So'najiz Temple and Zir'vitar Temple in any order, collecting the Shock and Wave elements. However, before they can proceed with the Grand Krys'kajo proper, the Shad again block their path, as the Wiccats have returned to their village. The Seekers then encounter Lou Cretia, a scientist working at the power plant, who sends them on a second mandatory quest, The Root Cause. They follow a trail of ExeRepair(error++);s across the jungle, eventually discovering the true cause of the infestation: a rogue monster, the Sephisloth, had damaged the Track of the Ancients, and the ExeRepair(error++); and Wiccats were a manifestation of the Track's debugging process. After defeating the Sephisloth, the Wiccats vanish for good this time, the Shad retreat and the Seekers can proceed to the Grand Krys'kajo and prove their mastery of Shock and Wave.

In CrossCode[]

On arriving in Gaia's Garden, Lea is immediately confronted by Apollo and Joern, with Apollo challenging her to a duel. After the duel, Joern, realizing how depressed Lea seems, convinces Apollo to let her join their party. The three complete the An Infested Village quest together before logging off for the night. The next day, Lea is contacted by C'tron, who tricks her into meeting up with Emilie and then mediates between them, helping Emilie to forgive Lea for leaving the Para island raid. The trio complete one of the dungeons in the jungle, before deciding to call it a day.

The next day, Lea, Emilie, and C'tron return to Gaia's Garden and complete the second dungeon as well as the The Root Cause quest. After, they run into Apollo and Joern, and while C'tron and Joern choose to log off for the day, Lea, Emilie, and Apollo go on to complete the Grand Krys'kajo together.

In the A New Home DLC, Lea and C'tron return to Gaia's Garden to visit where C'tron reunited Lea and Emilie, in the hope that this will help C'tron to recover his memory.

Trophies[]

Main article: Trophies
There is no Cow Level
Visit the perfectly normal mushroom in Seared Lake
The None-Winted Devil
Defeat the Sephisloth
Showdown at Gaia's Garden
Win the third PvP battle against Apollo
Old and Mean
Find and defeat Tiefsee Angler
True Spheromancer
Win the third PVP battle against Apollo without losing a single round
Gaia Landmarks
Find all landmarks in Gaia's Garden
Gaia's Scavenger
Open all chests in Gaia's Garden

Secrets and Challenges[]

The turret defense challenges from Turret Defense and An Original Idea can be repeated for high scores and to earn Trade-silverTurret Tokens to spend at traders.

The Lost Shrine contains a miniboss which is necessary to complete the A Promise Is a Promise 4 quest. The shrine is locked with a code, which can be found on a plaque behind Grand Krys'kajo. The code is a slight variation on the Konami code, Up Up Down Down Left Right Left Right A B. Hints towards the locarion of both the shrine and the plaque are given in a book in Basin Keep Echelon Tower.