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Gaia's Garden is a location in CrossWorlds. It is the largest area in the game, an immense jungle located to the northeast of Rookie Harbor. It can only be reached after completing Faj'ro Temple.

Gaia's Garden

Gaia's Garden is an enormous jungle and the largest area to be found on Shadoon. Its high trees stand towering beside the many rivers that stretch from the north-west to the south-east. In the center of the jungle a huge lake can be found with a small island that is home to the paradoxical Basin Keep.

In the south-east a small Shad tribe calls the trees their home. They mostly keep to themselves and live in harmony with the jungle. However, tensions between humans and Shad have arisen ever since humans built a power plant at the entrance of the Zir'vitar Temple. A vile infestation has spread in the north-east of the jungle which seems to originate from the power plant.

In the north one can find the mighty Grand Krys'kajo. A tree that stand above all other trees. However to get close to it, A Seeker first needs to to finish the trials of both the Zir'vitar Temple and So'najiz Temple which stand beside the tree.

-Encyclopedia entry

Layout[ | ]

The area's main entrance from Autumn's Fall leads to a crossroads, where continuing straight will lead to the city of Basin Keep. The left and right paths wrap around the city, eventually meeting up at the three temples of the Grand Krys'kajo. Three sub-areas can be accessed from this ring path: the swampy Royal Grove to the northwest, the shady, mushroom-filled Infested Marshes to the northeast, and V'rda Vil to the southeast.

V'rda Vil is a Shad village, and the fifth town reached in the game. It is also the only town that is part of a larger exploration area, rather than being a separate area. Most of the inhabitants are quite hostile to humans, due to some past incident that involves the Wiccats that infest the northern areas of the village; the Shad blame the infestation on the humans' power plant near the temples. The villagers' trust has to be regained by completing a mandatory storyline quest.

Most of the area is immediately accessible, although several of the side caves need to be unlocked. The houses in V'rda Vil are unlocked during the An Infested Village quest. The entrances to Zir'vitar and So'najiz temples are only accessible after that quest, and their ending rooms can only be reached after completing the dungeon. Infested Heart is unlocked during The Root Cause quest, and the Grand Krys'kajo entrance is unlocked after that quest. The Lost Shrine and Tranquility Pond require the Wave element to reach. Foul Cavity and the infested cavern are unlocked during the Mushroom Kingdom quest. The Chilled Den is unlocked during the Tropical Chill quest chain, and the Grubby Cave is unlocked during the Turret Defense quest chain. The secret lab is only unlocked during the Playstation-exclusive Foul Play quest.

Connecting regions[ | ]

Map[ | ]

Gaias-garden-map

Click the map for a full-resolution image.

Areas of Gaia's Garden
# Area Name Floor
1 Jungle Entrance

Landmark: Southern Entrance

GF
2 Crossroad GF
3 Basin Keep Entrance GF
4 Overgrown Path GF
5 Drizzle Bosk GF
6 Wet Passage GF
7 River's Bed GF
8 Splitting Stumps GF
9 Clinging River GF
10 Ringing River GF
11 Old Timber GF
12 Tying Greens GF
13 Peridot Approach

Landmark: Peridot Approach

GF
14 Rite of Passage

Landmark: Rite of Passage

GF
15 Zir'vitar Temple Entrance GF
16 Zir'vitar Temple Roof GF
17 So'najiz Temple Entrance GF
18 So'najiz Lake Platform GF
19 Gran Krys'kajo Entrance GF
20 V'rda Vil West GF
21 V'rda Vil East

Landmark: V'rda Vil

GF
22 V'rda Vil North GF
23 Chief's Den GF
24 Covert Path GF
25 Royal Grove

Landmark: Royal Grove

GF
26 Calm Backyard GF
27 Lost Lookout GF
28 Seared Lake GF
29 Infested Marshes South

Landmark: Infested Marshes

GF
30 Infested Marshes North GF
31 Infested Heart GF
32 The Descent GF
33 Root GF
34 Chilled Den U1
35 Frozen Lair U1
36 Lou's Office GF
37 K'tara's House GF
38 Chief's House GF
39 Sacred Pond U1
40 Dripping Cave GF
41 Tranquility Pond GF
42 Lost Shrine Entrance GF
43 Lost Shrine GF
44 Lost Puzzle Room U1
45 Lost Power Room U2
46 Grubby Cave U1
47 Temple of Innovation U1
48 Foul Cavity GF
49 Infested Cavern Entrance U1
50 Infested Cavern Maze U1
51 MM Entrance U3
52 Metal Room U3
53 Octo Office U3
54 Test Chamber U3
55 Agile Test Chamber U2
56 Hand Office U2
57 Big Boss U2
58 Lead Office U2

Treasures[ | ]

Gaia's Garden has by far the largest number of chests of any area, having at least twice as many as any other area except Maroon Valley. Many of these are not initially accessible, and require either the Radiant KeyRadiant Key from the So'najiz Temple, or the Wave element from the Zir'vitar Temple (to use a Wave teleporter) in order to access them.

Gaia's Garden Treasure Map

Click the map for a full-resolution image.

Acc. Type Contains Location Info
1 Treasure-default Normal 4 × Salted PeanutsSalted Peanuts Jungle Entrance
2 Treasure-default Normal 8 × Chef SandwichChef Sandwich Jungle Entrance
3 Treasure-default Normal 6 × Elder WoodElder Wood Crossroad Enter on the upper path from Splitting Stumps to reach it.
4 Treasure-gold Gold 2 × Epic MetalEpic Metal Crossroad Enter on the upper path from Splitting Stumps to reach it. Radiant KeyRadiant Key required.
5 Treasure-default Normal 5 × Steel CombSteel Comb Basin Keep Entrance
6 Treasure-bronze Bronze 5 × Cheese CrackerCheese Cracker Overgrown Path Take the upper path starting in Splitting Stumps to reach here. The Wave element is required.
7 Treasure-bronze Bronze 4 × Huge NutHuge Nut Overgrown Path The Wave element is required.
8 Treasure-gold Gold 1 × LV41Rough BranchRough Branch Drizzle Bosk Follow the upper path from Splitting Stumps to Overgrown Path and hit the switch at the end. This opens the upper path from Overgrown Path to here. Radiant KeyRadiant Key and the Wave element required.
9 Treasure-default Normal 6 × Spiky NutSpiky Nut Drizzle Bosk
10 Treasure-default Normal 4 × Sweet Berry TeaSweet Berry Tea Drizzle Bosk
11 Treasure-silver Silver 6 × Golden BarsGolden Bars Dripping Cave The Wave element is required.
12 Treasure-gold Gold 1 × Galaxy BerryGalaxy Berry Tranquility Pond Radiant KeyRadiant Key and the Wave element required.
13 Treasure-default Normal 4 × Flaming BunFlaming Bun Covert Path
14 Treasure-default Normal 4 × Moon FruitMoon Fruit Covert Path
15 Treasure-default Normal 5 × Slime DropSlime Drop Wet Passage Take the north entrance from Covert Path to reach here.
16 Treasure-bronze Bronze 4 × Chili DogChili Dog Wet Passage Take the north entrance from Covert Path to reach here. The Wave element is required.
17 Treasure-silver Silver 4 × Pepper Night TeaPepper Night Tea River's Bed The Wave element is required.
18 Treasure-default Normal 7 × Fruit SaladFruit Salad River's Bed Take the secret pathway from Calm Backyard to reach here.
19 Treasure-default Normal 4 × MaultascheMaultasche Calm Backyard
20 Treasure-default Normal 6 × Cup o' CoffeeCup o' Coffee Calm Backyard
21 Treasure-default Normal 3 × Glow PearGlow Pear Royal Grove Enter from Calm Backyard to reach this.
22 Treasure-default Normal 8 × Common PlanterCommon Planter Royal Grove
23 Treasure-default Normal 7 × Salted PeanutsSalted Peanuts Royal Grove Enter from Calm Backyard to reach this.
24 Treasure-silver Silver 3 × Metal DownMetal Down Royal Grove Enter from Calm Backyard to reach this.
25 Treasure-gold Gold 5 × Star FruitStar Fruit V'rda Vil West Radiant KeyRadiant Key required.
26 Treasure-bronze Bronze 2 × Metal DownMetal Down V'rda Vil West
27 Treasure-silver Silver 2 × Plain CubePlain Cube V'rda Vil West Projectiles can be shot through the ropes on the bridges.
28 Treasure-bronze Bronze 4 × Snack MixSnack Mix V'rda Vil East
29 Treasure-silver Silver 5 × Elder WoodElder Wood V'rda Vil East The Wave element is required.
30 Treasure-silver Silver 2 × Precious MetalPrecious Metal V'rda Vil North
31 Treasure-gold Gold 3 × Star FruitStar Fruit V'rda Vil North Radiant KeyRadiant Key and the Wave element required.
32 Treasure-bronze Bronze 2 × Prime PistachiosPrime Pistachios Chief's Den
33 Treasure-silver Silver 3 × Golden BarsGolden Bars Chief's Den
34 Treasure-gold Gold 1 × Geta StrapsGeta Straps Chief's Den Radiant KeyRadiant Key and the Wave element required.
35 Treasure-default Normal 6 × Cup o' CoffeeCup o' Coffee Splitting Stumps Enter on the upper path from V'rda Vil East to reach it.
36 Treasure-default Normal 4 × Royal HiveRoyal Hive Splitting Stumps The Wave element is required.
37 Treasure-silver Silver 4 × DurianDurian Clinging River
38 Treasure-gold Gold 1 × LV41Rough BranchRough Branch Clinging River Take the upper path from Ringing River to reach here.Radiant KeyRadiant Key and the Wave element are required.
39 Treasure-bronze Bronze 2 × Lazy ClawLazy Claw Ringing River The Wave element is required.
40 Treasure-default Normal 6 × Static FurballStatic Furball Ringing River The Wave element is required.
41 Treasure-default Normal 7 × Glowing SphereGlowing Sphere Old Timber The Wave element is required.
42 Treasure-default Normal 4 × Palette BlossomPalette Blossom Tying Greens
43 Treasure-default Normal 6 × Prime PistachiosPrime Pistachios Tying Greens
44 Treasure-silver Silver 1 × LV45AehreAehre Peridot Approach Enter on the hidden path from Tying Greens to reach it. The Wave element is required.
45 Treasure-default Normal 4 × Energy EspressoEnergy Espresso Peridot Approach
46 Treasure-silver Silver 2 × Golden BarsGolden Bars So'najiz Temple Entrance
47 Treasure-bronze Bronze 4 × Crystal WaterCrystal Water Grand Krys'kajo Entrance The Wave element is required.
48 Treasure-default Normal 3 × Energy EspressoEnergy Espresso Lost Lookout The Wave element is required.
49 Treasure-default Normal 5 × Veggie WrapsVeggie Wraps Lost Lookout
50 Treasure-default Normal 4 × Werewolf StickWerewolf Stick Lost Lookout
51 Treasure-default Normal 2 × Fruit PieFruit Pie Seared Lake
52 Treasure-default Normal 2 × Blazing BunBlazing Bun Seared Lake
53 Treasure-default Normal 3 × Lazy ClawLazy Claw Infested Marshes South Enter from Seared Lake to reach this.
54 Treasure-default Normal 9 × Venom ShroomVenom Shroom Infested Marshes South Enter from Seared Lake to reach this.
55 Treasure-default Normal 2 × Stout BackplateStout Backplate Infested Marshes South Enter from Seared Lake to reach this. The Wave element is required.
56 Treasure-default Normal 2 × Mega-SandwichMega-Sandwich Infested Marshes South
57 Treasure-default Normal 3 × Ginger Tom. SaladGinger Tom. Salad Infested Marshes North Enter from Seared Lake to reach this.
58 Treasure-silver Silver 5 × Virus RootVirus Root Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest
59 Treasure-silver Silver 5 × Golden BarsGolden Bars Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest.
60 Treasure-default Normal 3 × Spicy Beat-0-TypeSpicy Beat-0-Type Infested Marshes North Enter from Seared Lake to hit the switch opening the right path from Infested Marshes South. Return that way to reach the chest.
61 Treasure-silver Silver 5 × Perforated TophatPerforated Tophat Chilled Den
62 Treasure-silver Silver 3 × Stout BackplateStout Backplate Infested Cavern Maze
63 Treasure-bronze Bronze 1 × Golden TicketGolden Ticket Infested Cavern Maze
64 Treasure-default Normal 2 × Energy EspressoEnergy Espresso Lost Shrine The entrance to the Lost Shrine isn't marked on the map initially. It's hidden behind the large tree in the north of Royal Grove reachable from Calm Backyard. The code for the shrine can be found by navigating to the entrance of Grand Krys'kajo, and then going to the north-east corner of that area, where an inscription states the code. The code is ↑↑↓↓←→←→AB (the Konami Code with A and B swapped).
65 Treasure-gold Gold 3 × Geta GlueGeta Glue Lost Puzzle Room
66 Treasure-silver Silver 1 × LV01Broken DeckBroken Deck Lost Power Room Defeat the Tiefsee Angler to spawn the chest.
67 Treasure-default Normal 1 × Micro CrawlerMicro Crawler Lead Office Formerly Playstation exclusive. Obtainable at the end of the Foul Play quest.

Enemies[ | ]

Enemies of Gaia's Garden
Name Sprite Drops Locations
Papagun
Papagun-sprite
Huge NutHuge Nut, Salted PeanutsSalted Peanuts, AmethystAmethyst[1] Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Covert Path, Royal Grove, Calm Backyard
Argeby
Argeby-sprite
Palette BlossomPalette Blossom, Veggie WrapsVeggie Wraps, EmeraldEmerald[1] Jungle Entrance, Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Calm Backyard
Tunnel Argeby
Argeby-sprite
None[2] Grubby Cave, Temple of Innovation
Ampery
Ampery-sprite
Palette BlossomPalette Blossom Overgrown Path[3], Drizzle Bosk[3], Wet Passage[3], River's Bed[3], Covert Path[3], Royal Grove[3]
Gelleric
Gelleric-sprite
Slime DropSlime Drop, EmeraldEmerald[1] Crossroad, Overgrown Path, Drizzle Bosk, Wet Passage, River's Bed, Tying Greens, Peridot Approach, Covert Path, Royal Grove, Calm Backyard
Tunnel Gelleric
Gelleric-sprite
None[2] Grubby Cave, Temple of Innovation
Shokat
Shokat-sprite
Static FurballStatic Furball, Cheese CrackerCheese Cracker, AmethystAmethyst[1] Crossroad, Splitting Stumps, Clinging River, Ringing River, Old Timber, Tying Greens, Peridot Approach, V'rda Vil North, Calm Backyard, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake, Chilled Den[4]
Wiccat
Wiccat-sprite
Static FurballStatic Furball V'rda Vil North[5], Chief's Den[5], K'tara's House[5], Chief's House[5], Sacred Pond[5], Zir'vitar Temple Entrance[6], Old Timber[6], Lost Lookout[6], Infested Marshes North[6], Root[6]
Tunnel Shockcat
Shokat-sprite
None[2] Temple of Innovation
Tunnel Wiccat
Wiccat-sprite
None[2] Temple of Innovation
Angler
Angler-sprite
Glow PearGlow Pear, Shrimp RisottoShrimp Risotto, EmeraldEmerald[1] Covert Path, Royal Grove, Calm Backyard
Tunnel Angler
Angler-sprite
None[2] Grubby Cave, Temple of Innovation
Leggy Angler
Leggy-angler-sprite
Glow PearGlow Pear[7] Clinging River[8], V'rda Vil North[8], Test Chamber[8]
Behesloth
Behesloth-sprite
Lazy ClawLazy Claw, Stout BackplateStout Backplate, AmethystAmethyst[1] Ringing River, Lost Lookout, Infested Marshes South, Infested Marshes North, Seared Lake
ExeRepair(error++);
Exerepair-sprite
None Sacred Pond[5], Zir'vitar Temple Entrance[6], Old Timber[6], Lost Lookout[6], Infested Marshes South[6], Infested Marshes North[6], The Descent[6], Root[6]
Jungle Guard
Jungle-guard-sprite
None Infested Cavern Maze
Jack'On'Fire
Jackonfire-sprite
Jack's FlameJack's Flame Lost Lookout[9], Infested Marshes South[9], Infested Marshes North[9], Seared Lake[9]
Tourist Karotto
Tourist-karotto-sprite
Fruit PieFruit Pie Chilled Den[4]
Tunnel Teslabovine
Tunnel-teslabovine-sprite
None[2] Temple of Innovation
Apollo 3 (PVP)
Apollo-3-sprite
None Jungle Entrance[10]
Sephisloth (boss)
Sephisloth-sprite
Lazy ClawLazy Claw[7] Root[6]
Tiefsee Angler (boss)
Tiefsee-angler-sprite
Glow PearGlow Pear Lost Power Room[10]
Buff Bloomy (boss)
Buff-bloomy-sprite
Power SpinachPower Spinach, Dk PepperDk Pepper Wet Passage[3]
Karotto Fruitseeker (boss)
Karotto-fruitseeker-sprite
None Frozen Lair[11]
Mecha Gear FISH (boss)
Mecha-gear-fish-sprite
Fishy DocumentsFishy Documents Big Boss[8]
  1. 1.0 1.1 1.2 1.3 1.4 1.5 With Garden BoosterGarden Booster enabled
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Only fought in battles where item drops are disabled
  3. 3.0 3.1 3.2 3.3 3.4 3.5 3.6 Spawns during Rooting for Power quest
  4. 4.0 4.1 Spawns during Tropical Chill quest
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Only fightable during An Infested Village quest
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 Spawns during The Root Cause quest
  7. 7.0 7.1 Additional drops not possible due to combat rank being disabled during this encounter
  8. 8.0 8.1 8.2 8.3 Spawns during Foul Play quest (Playstation exclusive)
  9. 9.0 9.1 9.2 9.3 Spawns during Pumpkin Land Superfun quest
  10. 10.0 10.1 Does not respawn
  11. Spawns during Melting this Cold Fiend quest

Botanics[ | ]

The following botanics can be found in Gaia's Garden:

Destroyable Contents
Alpha-Puff-Plant
Alpha Puff Plant
30 to unlock
Loc-Icon Commonly found everywhere but infested- and Vr'da Vil region. 15 to unlock
Beta-Puff-Plant
Beta Puff Plant
30 to unlock
Loc-Icon Commonly found everywhere but infested- and Vr'da Vil region. 15 to unlock
Omega-Puff-Plant
Omega Puff Plant
10 to unlock
Loc-Icon Rarely found on high grounds outside infested- and Vr'da Vil region. 5 to unlock
Alpha-Closed-Barelels
Alpha Closed Bareleles
20 to unlock
Loc-Icon Commonly found near water where it's not raining. 10 to unlock
Beta-Closed-Barelels
Beta Closed Bareleles
20 to unlock
Loc-Icon Commonly found near water where it's not raining. 10 to unlock
Bee-Hive
Bee Hive
10 to unlock
Loc-Icon Sporadically found everywhere up against walls and trees. 5 to unlock
Alpha-Open-Barelels
Alpha Open Bareleles
20 to unlock
Loc-Icon Commonly found near water where it's raining. 10 to unlock
Beta-Open-Barelels
Beta Open Bareleles
20 to unlock
Loc-Icon Commonly found near water where it's raining. 10 to unlock
Omega-Open-Barelels
Omega Open Bareleles
8 to unlock
Loc-Icon Rarely found near water where it's raining. 4 to unlock
Alpha-Vivid-Puff-Plant
Alpha Vivid Puff Plant
20 to unlock
Loc-Icon Commonly found in the Vr'da Vil region. 10 to unlock
Beta-Vivid-Puff-Plant
Beta Vivid Puff Plant
20 to unlock
Loc-Icon Commonly found in the Vr'da Vil region. 10 to unlock
Omega-Vivid-Puff-Plant
Omega Vivid Puff Plant
8 to unlock
Loc-Icon Rarely found in the Vr'da Vil region. 4 to unlock
Alpha-Virus-Shroom
Alpha Virus Shroom
25 to unlock
Loc-Icon Commonly found in the infested region of the jungle. 13 to unlock
Beta-Virus-Shroom
Beta Virus Shroom
25 to unlock
Loc-Icon Commonly found in the infested region of the jungle. 13 to unlock
Omega-Virus-Shroom
Omega Virus Shroom
8 to unlock
Loc-Icon Rarely found in the infested region of the jungle. 4 to unlock

Traders[ | ]

There is only one trader initially but more can be unlocked through quests. The V'rda Vil trades are particularly notable, as they offer sets and metals for fewer trade items than anywhere else in the game, and are therefore very useful when obtaining late-game equipment.

  • Edgy Salesman – Located in Jungle Entrance
Offered Item Credits Requisite Items
LV44Twitching SlicerTwitching Slicer 44444 LV36Humming RazorHumming Razor, Tremor EngineTremor Engine, 4x Static FurballStatic Furball, 3x Precious MetalPrecious Metal
LV41Vermillion MantleVermillion Mantle 39666 Precious MetalPrecious Metal, 6x Butter SilkButter Silk, 6x Palette BlossomPalette Blossom, 6x Elder WoodElder Wood
Offered Item Credits Requisite Items
Veggie SetVeggie Set 100 4x Common PlanterCommon Planter
Fruit SetFruit Set 100 4x Curly FernCurly Fern
Spice SetSpice Set 250 Virus RootVirus Root, Star FruitStar Fruit
Spice SetSpice Set 250 Virus RootVirus Root, Moon FruitMoon Fruit
Offered Item Credits Requisite Items
Junk MetalJunk Metal 90 2x Curly FernCurly Fern, 2x Common PlanterCommon Planter
Refined MetalRefined Metal 450 Junk MetalJunk Metal, 2x Steel CombSteel Comb, Glowing SphereGlowing Sphere
Precious MetalPrecious Metal 2500 Refined MetalRefined Metal, 2x Elder WoodElder Wood, 2x Virus RootVirus Root
Precious MetalPrecious Metal 2500 Refined MetalRefined Metal, 2x Elder WoodElder Wood, Moon FruitMoon Fruit, Star FruitStar Fruit
  • TurretDefense Trader – Located in Grubby Cave after the Turret Defense quest
Offered Item Credits Requisite Items
Elder WoodElder Wood 600 2x Turret TokensTurret Tokens
Croissant FoodIconCross SandwichCross Sandwich 5000 15x Turret TokensTurret Tokens
ColdPlatter FoodIconFinal DinnerFinal Dinner 6666 30x Turret TokensTurret Tokens
LV52Trench BootsTrench Boots[1] 77777 33x Turret TokensTurret Tokens
  1. Available after completing Zir'vitar Temple and So'najiz Temple
  • TurretDefense Trader – Located in Temple of Innovation after the An Original Idea quest
Offered Item Credits Requisite Items
Elder WoodElder Wood 600 2x Turret TokensTurret Tokens
Croissant FoodIconCross SandwichCross Sandwich 5000 15x Turret TokensTurret Tokens
ColdPlatter FoodIconFinal DinnerFinal Dinner 6666 30x Turret TokensTurret Tokens
LV52Trench BootsTrench Boots 77777 33x Turret TokensTurret Tokens

Quests[ | ]

The quests that can be started in Gaia's Garden are:

A New Home DLC Changes[ | ]

The A New Home DLC adds several new quests that take place partially in Gaia's Garden, one of which also unlocks some new traders in the area.

Enemies[ | ]

Enemies of Gaia's Garden
Name Sprite Drops Locations
Ampery
Ampery-sprite
Palette BlossomPalette Blossom Basin Keep Entrance[1]
Picat
Picat-sprite
None Lost Lookout[2], Infested Marshes North[2]
Pinceron
Pinceron-sprite
Poison StingerPoison Stinger[3] Infested Marshes South[4]
Boss Pincer
Boss-pincer-sprite
Poison StingerPoison Stinger[3] Infested Marshes South[4]
Tim
Tim-sprite
Squishy TeethSquishy Teeth[3] Infested Marshes South[4]
Ivory Bovine
Ivory-buffalo-sprite
Bovine SkinBovine Skin[3] Infested Marshes South[4]
Sao
Sao-sprite
None Overgrown Path[5]
Toxovolt (boss)
Toxovolt-sprite
None Basin Keep Entrance[1]
  1. 1.0 1.1 During the Salty Detox quest
  2. 2.0 2.1 During the Riches with Fridges quest
  3. 3.0 3.1 3.2 3.3 Additional drops not possible since combat rank is disabled during this encounter
  4. 4.0 4.1 4.2 4.3 During the Lost and On the Run quest
  5. After encountering him in Basin Keep; does not respawn

Traders[ | ]

The new quests add two additional traders to the area.

Offered Item Credits Requisite Items
Kebab3 ItemIconEcho RollEcho Roll 4200 6x Fruit SetFruit Set, 2x Spice SetSpice Set, 7x White GrainWhite Grain
Risotto ItemIconGreen RisottoGreen Risotto 4200 6x Veggie SetVeggie Set, 2x Spice SetSpice Set, 7x Green ArborGreen Arbor
ColdPlatter FoodIconFinal DinnerFinal Dinner 11111 2x Full CourseFull Course, 5x Spice SetSpice Set, 3x Marinated MeatMarinated Meat, Epic MetalEpic Metal
Offered Item Credits Requisite Items
2x Mellow WaterMellow Water 2000 Mellow WaterMellow Water, 6x Venom ShroomVenom Shroom, 4x Vivid WaterVivid Water
2x Yellow SpongeYellow Sponge 2000 Yellow SpongeYellow Sponge, 3x Glowing SphereGlowing Sphere, 2x Glaring RockGlaring Rock
2x Shell NutShell Nut 2000 Shell NutShell Nut, 3x Dirty RubbleDirty Rubble, 3x Spark TinSpark Tin, 2x Spiky NutSpiky Nut
Power SpinachPower Spinach 2600 7x Blue GrassBlue Grass, 3x Catalop PelletCatalop Pellet, 2x Cobalt CrystalCobalt Crystal

Role in the Plot[ | ]

In CrossWorlds[ | ]

Seekers arrive in Gaia's Garden to run the three temples of the Grand Krys'kajo and collect the Shock and Wave elements. However, on going to do so, they find their path blocked by the Shad of V'rda Vil. The Shad are blockading the temples in protest, as their village is overrun with Wiccats, which they blame on the humans who have built a power plant connected to Zir'vitar Temple. The Seekers must visit the mayor of Basin Keep in search of a solution, and are tasked with assisting the Shad K'tara with dealing with the problem, during the mandatory quest An Infested Village. With K'tara's help, the Seekers gain access to the infested part of V'rda Vil and discover the source of the problem, an ExeRepair(error++); in a sacred spring under the Eldress's house. After defeating this, the Wiccats disappear and the Shad free access to the temples, although they remain suspicious of humanity.

Seekers are then free to complete So'najiz Temple and Zir'vitar Temple in any order, collecting the Shock and Wave elements. However, before they can proceed with the Grand Krys'kajo proper, the Shad again block their path, as the Wiccats have returned to their village. The Seekers then encounter Lou Cretia, a scientist working at the power plant, who sends them on a second mandatory quest, The Root Cause. They follow a trail of ExeRepair(error++);s across the jungle, eventually discovering the true cause of the infestation: a rogue monster, the Sephisloth, had damaged the Track of the Ancients, and the ExeRepair(error++); and Wiccats were a manifestation of the Track's debugging process. After defeating the Sephisloth, the Wiccats vanish for good this time, the Shad retreat and the Seekers can proceed to the Grand Krys'kajo and prove their mastery of Shock and Wave.

In CrossCode[ | ]

On arriving in Gaia's Garden, Lea is immediately confronted by Apollo and Joern, with Apollo challenging her to a duel. After the duel, Joern, realizing how depressed Lea seems, convinces Apollo to let her join their party. The three complete the An Infested Village quest together before logging off for the night. The next day, Lea is contacted by C'tron, who tricks her into meeting up with Emilie and then mediates between them, helping Emilie to forgive Lea for leaving the Para island raid. The trio complete one of the dungeons in the jungle, before deciding to call it a day.

The next day, Lea, Emilie, and C'tron return to Gaia's Garden and complete the second dungeon as well as the The Root Cause quest. After, they run into Apollo and Joern, and while C'tron and Joern choose to log off for the day, Lea, Emilie, and Apollo go on to complete the Grand Krys'kajo together.

In the A New Home DLC, Lea and C'tron return to Gaia's Garden to visit where C'tron reunited Lea and Emilie, in the hope that this will help C'tron to recover his memory.

Trophies[ | ]

Main article: Trophies
There is no Cow Level
Visit the perfectly normal mushroom in Seared Lake
The None-Winted Devil
Defeat the Sephisloth
Showdown at Gaia's Garden
Win the third PvP battle against Apollo
Old and Mean
Find and defeat Tiefsee Angler
True Spheromancer
Win the third PVP battle against Apollo without losing a single round
Gaia Landmarks
Find all landmarks in Gaia's Garden
Gaia's Scavenger
Open all chests in Gaia's Garden

Secrets and Challenges[ | ]

The turret defense challenges from Turret Defense and An Original Idea can be repeated for high scores and to earn Turret TokensTurret Tokens to spend at traders.

The Lost Shrine contains a miniboss which is necessary to complete the A Promise Is a Promise 4 quest. The shrine is locked with a code, which can be found on a plaque behind Grand Krys'kajo. The code is a slight variation on the Konami code, Up Up Down Down Left Right Left Right A B. Hints towards the locarion of both the shrine and the plaque are given in a book in Basin Keep Echelon Tower.

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